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Broken Angel - Episode 5

 

Personal Project
All Aspects

3D - Zbrush / Maya / Houdini / Vray / Mantra, 2D - Nuke, After Effects,

Audio - go to "Audio / bits & pieces" section for list of gear used

This is an ongoing episodic piece that I'm making called Broken Angel (working title). It is an attempt to bring audio and abstract (ish) CGI together in a variety of interesting ways. The idea with the episodic thing is for three reasons; the first is that it's much easier to split such a big project into segments and actually finish things. The second is that I thought it'd be an interesting idea to take an almost "madlib" approach (or like these drawings you did as a kid where you make funny monsters on a folded bit of paper), where I end each episode with the first frame of the next episode, and vice versa with the start. Although the whole thing has been sketched out, the details of each episode will dealt with episode-by-episode.  Finally, I wanted to have a different theme and style to each episode, whilst maintaining a continuous (albeit loose and abstract) narrative.

 

This is the 5th Episode, although it's the first to be made. The audio-generated portion of it is fairly basic to begin with (just to get me going), basically controlling lights with the synth and the snare sounds. Landscape and snakey things were in Maya/Vray, Clouds and smoke in Houdini. Comp in Nuke, some extra bits and pieces in After Effects. 

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